Races
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Races
Here are the races:
Name: Imperial Guard
Race: Human
Looks: Regular Humans
Home Planet: Terra
Description: Regular human soldiers. They fight hard to defend the Imperium of man.
Advantages: +15% Troops +15% Technology
Starting Troops: 1 General, 2 Captains, 5 Tanks, 1000 Troops
Name: Space Marines
Race: Super-Humans
Looks: Tall, broad men. Taller than regular men and pure muscle.
Home Planet: Terra
Description: Genetically modified super-soldiers, these men mix superior armor with strong guns to bring together a nearly invincible force. They are made to serve the Emperor and defend the Imperium.
Advantages: +15% Attack +15% Defense +5% Technology
Starting Troops: 1 General, 1 Captain, 2 Tanks, 500 Troops
Name: Chaos Forces
Race: Space Marines, humans, and daemons
Looks: Space Marines, men, and any Imperial soldiers that are "zombiefied"
Home Planet: Vyinde
Description: Imperial troops that have been abandoned and betrayed by the Imperium, these men, marines, and deamons will not rest until holy Terra itself is in ruin.
Advantages: +5% Attack +15% Defense -10% Technology
Starting Troops: 1 General, 1 Captain, 3 Tanks, 700 Troops
Name: Orks
Race: Ork Aliens
Looks: Stocky green aliens with mis-shapen faces and bodies. Large teeth.
Home Planet: Ahgrib
Description: The orks live to fight. The only thing that satisfies them is death and chaos. Orks often fight eachother, though occasionally a great warchief will ban them together and they will attack in a mighty "Waagh".
Advantages: +30% Attack -5% Technology
Starting Troops: 1 General, 2 Captains, 4 Tanks, 800 Troops
Name: Necrons
Race: Ancient Aliens
Looks: Metal Skeletons with green glowing eyes.
Home Planet:
Description: This ancient race emerges unexpectedly from the ground and attacks the inhabitants mercilessly.
Advantages: Necrons may be placed on any planet unmolested, as they live undetected under the ground. +15% Attack +5% Defense
Starting Troops: 1 General, 2 Captains, 1 Monolith(supertank), 700 Troops
Name: Tyranid
Race: Alien Monstrocities
Looks: Large teeth. Six arms covered with claws and sythes.
Home Planet: R'atu
Description: This race roams the planet eating living things and plants later to spew the biomass out as new tyranid creatures.
Advantages: +25% Attack -5% Defense +5% Troops
Starting Troops: 1 General, 4 Captains, 1000 Troops
Name: Tau
Race: Young Aliens
Looks: Look like humans with blue skin, three fingers and three clawed toes.
Home Planet: Nnn'u
Description: The Tau are a young race with advanced technology. They seek to unify the galaxy.
Advantages: +5% Attack +5% Defense +5% Technology
Starting Troops: 1 General, 2 Captains, 4 Tanks, 850 Troops
((This is a more descriptive description of the races:http://freemanunderground.heavenforum.com/warhammer-40k-f27/armies-list-t179.htm))
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Name: Imperial Guard
Race: Human
Looks: Regular Humans
Home Planet: Terra
Description: Regular human soldiers. They fight hard to defend the Imperium of man.
Advantages: +15% Troops +15% Technology
Starting Troops: 1 General, 2 Captains, 5 Tanks, 1000 Troops
Name: Space Marines
Race: Super-Humans
Looks: Tall, broad men. Taller than regular men and pure muscle.
Home Planet: Terra
Description: Genetically modified super-soldiers, these men mix superior armor with strong guns to bring together a nearly invincible force. They are made to serve the Emperor and defend the Imperium.
Advantages: +15% Attack +15% Defense +5% Technology
Starting Troops: 1 General, 1 Captain, 2 Tanks, 500 Troops
Name: Chaos Forces
Race: Space Marines, humans, and daemons
Looks: Space Marines, men, and any Imperial soldiers that are "zombiefied"
Home Planet: Vyinde
Description: Imperial troops that have been abandoned and betrayed by the Imperium, these men, marines, and deamons will not rest until holy Terra itself is in ruin.
Advantages: +5% Attack +15% Defense -10% Technology
Starting Troops: 1 General, 1 Captain, 3 Tanks, 700 Troops
Name: Orks
Race: Ork Aliens
Looks: Stocky green aliens with mis-shapen faces and bodies. Large teeth.
Home Planet: Ahgrib
Description: The orks live to fight. The only thing that satisfies them is death and chaos. Orks often fight eachother, though occasionally a great warchief will ban them together and they will attack in a mighty "Waagh".
Advantages: +30% Attack -5% Technology
Starting Troops: 1 General, 2 Captains, 4 Tanks, 800 Troops
Name: Necrons
Race: Ancient Aliens
Looks: Metal Skeletons with green glowing eyes.
Home Planet:
Description: This ancient race emerges unexpectedly from the ground and attacks the inhabitants mercilessly.
Advantages: Necrons may be placed on any planet unmolested, as they live undetected under the ground. +15% Attack +5% Defense
Starting Troops: 1 General, 2 Captains, 1 Monolith(supertank), 700 Troops
Name: Tyranid
Race: Alien Monstrocities
Looks: Large teeth. Six arms covered with claws and sythes.
Home Planet: R'atu
Description: This race roams the planet eating living things and plants later to spew the biomass out as new tyranid creatures.
Advantages: +25% Attack -5% Defense +5% Troops
Starting Troops: 1 General, 4 Captains, 1000 Troops
Name: Tau
Race: Young Aliens
Looks: Look like humans with blue skin, three fingers and three clawed toes.
Home Planet: Nnn'u
Description: The Tau are a young race with advanced technology. They seek to unify the galaxy.
Advantages: +5% Attack +5% Defense +5% Technology
Starting Troops: 1 General, 2 Captains, 4 Tanks, 850 Troops
((This is a more descriptive description of the races:http://freemanunderground.heavenforum.com/warhammer-40k-f27/armies-list-t179.htm))
**MORE PENDING**

Wind of Fortune- Administrator

- Posts : 259
Joined : 22 Apr 2008
Age : 28
Name : Rich
Gamertag : Wind of Fortune







